Loaded
Bounty
Dating App UI/UX
Project Overview

The Product

Bounty is a cutting-edge dating application that aims to revolutionise the online dating experience. With the market flooded with countless dating apps, Bounty sought to differentiate itself by focusing on providing users with a seamless and enjoyable experience. This case study delves into the design process that led to Bounty's success.

My Role

Senior UX/UI Designer

My Responsibilities

UX/UI DesignUser ResearchWireframesInteractive PrototypeUser FlowInformation ArchitectureDesign Systems
figma_btn figma_btn
Image
Bounty Light and Dark Modes

Project Goal Outline

1. Objective:

To redesign the user experience (UX) of the Bounty dating app to enhance user satisfaction and differentiate it in the competitive online dating market.

2. Specific Goals:

Simplify User Interface: - Reduce user interface complexity to make the app more accessible to users of all ages and tech-savviness levels.
Ensure Trust and Safety: - Implement robust safety measures, including photo verification, profile authenticity checks, and reporting mechanisms, to establish trust among users.
User Testing and Feedback: - Continuously gather user feedback through testing sessions and surveys to inform design iterations.
Increase User Engagement: - Create features that encourage consistent user engagement, such as gamification elements or in-app challenges.
Ongoing Improvements: - Establish a plan for continuous improvement post-launch by analysing user data and adapting to changing dating trends.

3. Key Metrics:

Daily Active Users (DAU): Monitor DAU to gauge the app's popularity and engagement levels.
User Retention Rate: Measure the percentage of users who continue using the app over time.
User Feedback Score: Collect and analyse user feedback scores to assess user satisfaction.
Match Success Rate: Track the success rate of matches made through the app to evaluate the effectiveness of the matchmaking algorithm.
Safety and Trust Metrics: Monitor metrics related to the safety and trustworthiness of the app, including the number of reported incidents and the success rate of verification measures.

4. Timeline:

Phase 1 (Research and Planning): 8 weeks
Phase 2 (Design and Prototyping): 6 weeks
Phase 3 (Testing and Iteration): 5 weeks
Phase 4 (Development): Ongoing

5. Deliverables:

● Wireframes and prototypes
● Final user interface design
● Matchmaking algorithm
● Safety and trust features
● Marketing materials
● User feedback reports
● Post-launch improvement plans

6. Success Criteria:

● Increase in DAU by 40% within the first three months after launch.
● User retention rate exceeding 60% after six months.
● User feedback score averaging 4.5 out of 5.
● Match success rate of at least 70%.
● A significant reduction in reported incidents related to safety and trust.

App Preview

Live Figma Prototype

Try the live figma prototype of the app


From the prototype you can have a first approach experience of the overall app functionality and process of operation.





Image Title
Creating Account

Image Title
Unboarding
Image Title
Chatting

Image Title
Finding Users



Image Title
The Next Step

I received highly positive feedback from both stakeholders and the development team.

As we transition to the next phase, my involvement in the app concludes, having successfully completed a seamless design hand-off to the development team. Additionally, I ensured that all design annotations were meticulously detailed, and I conducted a comprehensive walkthrough with the developers, reiterating the information architecture and providing them with all necessary assets, including SVG files such as icons and illustrations.

Download PDF Case Study
SwiftPay
Banking App (UK)